原文:http://wot.duowan.com/1304/231249389326_2.html
如有紅字就是我自己添加的筆記資料
如有藍字就是SERB又再開嘲諷
- 0.8.6 confirmed to come out in June 2013 (on RU server anyway)
8.6補丁6月份會在俄服上線。
- there is no difference between early (pre-war), wartime and post-war armor quality in game
遊戲裡戰前戰中戰後不同年代車輛的裝甲質量沒有差異。
- there will be some upcoming changes in mods (SS: related to the new artillery hack mod), "follow the news" (SS: one proposed solution was a "mod certification", without which the mod won't be accepted)
會搞更多關於插件的東西,具體請等待官方的公告。(是關於昨天那個作弊反火砲插件的回答,括號裡“插件資格證”方案是SS的猜測,官方並未透露具體細節。)
- the fact that when your game client crashes and your tank gets destroyed by leaving the battle even if the victory is certain (for example, last enemy tank just died) resulting in a loss/draw is fine according to devs
(SS的表述跟俄服原文看起來不太一樣)
對於“最後一個敵人已被摧毀,你的坦克因為退出戰鬥而自爆,會導致垂手可得的勝利變成一場平局嗎?”這種情況,開發人猿表示完全有可能。
- US "Hunter" tank destroyer won't be implemented
美系TD“獵手”不會在遊戲裡出現。
上圖的戰車是 美國的獵手坦克<外型真是AMX40的兄弟根本>
這坦克的資料非常少很難挖
內部構造如上圖
獵手(裝備雙聯105mm非制導火箭發射器,每具發射器各有一個7發火箭彈彈的彈夾,也就是說該坦克可以在不裝填的情況下連續打出14發火箭彈。只停留在紙面階段。)
1955-獵手(裝備雙聯105mm非制導火箭發射器,每具發射器各有一個7發火箭彈彈的彈夾,也就是說該坦克可以在不裝填的情況下連續打出14發火箭彈。只停留在紙面階段。)
29-30號你問我答:C系TD消息與8.6改動
- SerB regarding the players actually being able to make money while using exclusively tier 5 gold derp shells: "Good players have the right not to lose credits while shooting gold shells. And the bad players must either train harder or not use gold shells at all ."
SerB認為高手開著5級105神教打銀幣買的金幣彈也不會虧錢的情況沒有問題。
- if you dismissed some crews until now, you won't get them back even if the option to buy back the dismissed crews is introduced, because data about them are not being stored
如果你現在解散了車組,那麼即使在“找回被解散車組”功能推出後,你也無法找回以前解散的車組,因為數據還沒有備份。
- Q: "We want better quality models" A: "Want realism? Join the army."
“我們需要更真實的模型。”
“去參軍。”
- the next global update (SS: as big as for example the patch that introduced physics) will be 0.9.0
下一個有類似於8.0物理引擎的大規模升級內容補丁是9.0。
- no plans to introduce 100 percent crew training for credits
沒有計劃做“銀幣訓練100%車組”的功能。(周經問題)
- if you experience lag when switching from arcade to sniper mode and vice versa, apparently your computer is at fault, there is no such bug in WoT
如果你在開關狙擊模式的過程中發現老是有卡屏/延遲現象,那麼可能是你的電腦出問題了。
(SS又腦補了,原文根本沒說過“ WOT沒有這種bug”。)
- it's possible that there will be some special company-level archivements ("awards") implemented in time
以後或許會有獎勵給聯隊戰的勳章。(像現在那兩個組隊可以獲得的勳章)
- devs do track the amount of various tanks sitting in player garages
開發人猿有玩家車庫裡各種車數量的數據,但不會公佈,有興趣的可以去找非官方統計站查看。(例如wot-news.com )
- tier 10 Chinese vehicles are doing fine statistically
中系10級車在數據統計上表現正常。
- Historical battles will come eventually. Hardcore mode: "Want hardcore? Join the army."
歷史戰模式總有一天會做好。
“那麼真實戰鬥模式呢?”(Hard-core mode,無血條無面板數據無第三人稱視角的模式,此計劃已經放棄)
“去參軍。”
- maps bigger than 1x1 introduction is limited by the existence low-end player computers
“為什麼不推出大於1公里邊長的地圖?”
“因為有些人的低端電腦跑不動。”
(注:因為這人之前的問題都比較白痴或無知,不確定SerB是不是還在嘲諷模式。)
- German M10 Panther will recieve the US Star as its emblem instead of the cross, it's planned
M10偽裝豹車身上的標誌會從鐵十字改為美國的白星。
另外,有人轉貼美服官方人員The_Chieftain對8.6內容髮表的一些評論:
First, a quote from The_Chieftain on 8.6 (27th April, 12:05):
Well, I've seen the 8.6 notes, and they are far more significant than I had been led to believe. Arty is, as the devs on the Russian forum reported, getting a major re-work, some things I think are good, some not so good. We'll see how it pans out. Arty isn't the only thing getting significantly changed either. The 'nuclear' comment is somewhat justified.
“我已經看過了8.6的改動說明,其變化之大遠超我以前的想像。火砲們確實如俄服開發人猿說的那樣,有重大的調整,我覺得有些是好事,有些不太好。以後我們再看看會變成怎樣。另外火砲不是唯一有重大變化的東西,我覺得用'核爆級消息'來形容也不過分。”
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