原文:https://www.ptt.cc/bbs/WoT/M.1367598987.A.344.html
如有紅字就是我自己添加的筆記資料
如有藍字就是SERB又再開嘲諷
- the physics bugs (SS: flying tanks when clipping into certain objects, the
infamous "turning on the spot") are considered very rare, fixing them has low
priority
物理系統的某個問題(戰車離地的時候對著某些物體撞進去...)極為罕見,WG不認為需要
緊急修復。
- if the client gets disconnected (shut down), extended results of the fight
become inaccessible. This is intentional to save up on data transfer: "there
is no point to transfer data when the client is shut down"
如果遊戲因為任何原因在戰鬥中關閉,重新開啟時看不到詳細戰報。這是為了節省用在
資料傳送的資源,畢竟沒有理由把資料傳給一個關閉的客戶端。
- IS-4 with D-25T is the historical tank setup, its historicity being about
the only advantage this setup offers
IS4裝D-25T是史實設定,這也是唯一的優勢。
註:M-62原本預計取代所有平台上的D-25,所以如果IS-4沒有封存,可能會安裝M62並且
改稱IS-4M Mod. 1957之類的。
- one of the big things the developers are working on right now are the
esports functions
開發組目前進行的重大計畫之一是電競相關功能。
- when a tank is coming directly at you, it's possible to detrack it by
shooting anywhere in the frontal track part, not just into the wheels
敵車直直衝過來時可以靠打履帶(不一定要驅動輪)讓對方斷履帶停住。
- the new prepared sound engine will bring improved sound overall
新的音效引擎會全面改善遊戲中的音效。
- WoT on consoles? "If there is ever such a thing, it'll be kept separate
from PC WoT server-wise"
WoT主機版?即使有做出來,也會架在別的伺服器上面。
- according to SerB, the new tier 9 tanks (those with high penetration) are
balanced fine and are historical
SerB表示新的T9高穿甲車種是依據史實,而且平衡沒有問題
- the only Japanese tank already modelled is the Chinese Chi-Ha
目前唯一一台已經做好模型的日本戰車是土共擄獲版チハ。
- Japanese hightier tanks will be unique (not similiar to any other nations)
(SS: from what I could tell, the heavies will be very large, heavy, less
armored than Maus, but possibly better armed)
日本高階重戰車會具備非常獨特的特性。
SS:就我所知,會超大台,很重,防禦力比老鼠差,但是主砲可能比較好。
(註:前幾周曾經提過日本高階HT會是「移動的岸防砲要塞」,「可以抵擋406公厘艦砲
的爆風」)
- in first Japanese patch, cca 19 tanks will be introduced
日本線登場時大約有19台車
=
無責任猜測:19台=1階+兩條線,分別是HT和MT。
HT線可能包含89式、91式、92式、95式、岩畔戰車,最後兩台應該是O-I 120t和O-I 140t
MT線可能包含95式、97式、3式、4式、5式、5式改、61式,最後一台會是STB,也就是74式
的原型車。
- SerB states that even on the same tank, when using removed speed governor,
one vehicle can get its engine yellow in different times, because the removed
speed governor damages the engine only when the engine works outside its
nominal horsepower boundaries. It cannot be detected by player whether it's
really working or not, this is intentional.
SerB表示轉速表只有當引擎超速運轉的時候才會開始扣引擎耐久,玩家不會看到自己的
引擎是否正在受損,這是故意的。
- Storm on armor: "Everything is almost okay with armor now. But in order to
make it totally okay, we will be taking measures in 0.8.6. What measures -
will tell later." (SS: bold font used by Storm himself)".
Storm表示目前裝甲大致(粗體)沒問題,但是為了讓裝甲機制完全(粗體)沒問題,我們
會在8.6做相應措施,至於這個措施是什麼,晚點才會公布。
- Storm sees the problem with heavily armored tanks in their low popularity
and limited playability.
Storm承認重裝甲戰車比較不好玩也比較不受歡迎是個問題。
(阿鼠快絕種了..)
- this year there will be new camos for Germans implemented
今年會有新的德國迷彩樣式
--
Tier1 似乎很好玩的樣子...
Tier2 新主砲真是太令人高興了
Tier3 已經沒什麼好研發的了
Tier4 死組員、壞零件,都是存在的
Tier5 怎麼可能會爆彈藥架
Tier6 燒兩次車絕對很奇怪啊
Tier7 你能面對白板車嗎?
Tier8 把組員賣掉的我,真是個笨蛋
Tier9 那樣的前置變速箱,我絕不允許
Tier10 再也不依靠隊友
Tier11 最後留下的科技樹
Tier12 我最好的開發商(WG)
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